-+2 Dexterity, +2 Charisma, -2 Wisdom
Size: Medium
Base Speed: 30 ft
Low-Light Vision: In dim light, catfolk can see twice as far as a human (can substitute the scent ability for LL vision)
Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks
Cat’s Luck: Once per day when a Catfolk makes a Reflex saving throw, you can roll twice and take the better result. You must decide to use this ability before rolling.
Sprinter or Nimble Faller
Sprinter: Catfolk gain a 10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
Nimble Faller: Catfolk with this trait land on their feet, even when taking lethal damage from a fall, and gain +1 CMD against trip maneuvers.


Catfolk prefer an arid climate and pueblo structures several stories tall are commonly found within their communities. Catfolk have no fear of heights and have found building upwards within a rockface to be more efficient and easily defensible from enemies.

Catfolk are famous, or infamous depending on whom you’re talking to, for founding the Black Cloaks. These warrior-mages would travel the countryside, slaying rampaging monsters defending the common folk from other supernatural predators. However, after a betrayal, it’s founders were executed by the King of Middlesteel. Many of the cloaks became hunters for Middlesteel, tracking down unlicensed magic users. No longer protecting the common folk, but now a boot on the necks of the weak. What few remaining Black Cloaks remain work as mercenaries and bounty hunters.


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