Catfolk

-+2 Dexterity, +2 Charisma, -2 Wisdom
Size: Medium
Base Speed: 30 ft
Low-Light Vision: In dim light, catfolk can see twice as far as a human (can substitute the scent ability for LL vision)
Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks
Cat’s Luck: Once per day when a Catfolk makes a Reflex saving throw, you can roll twice and take the better result. You must decide to use this ability before rolling.
Sprinter or Nimble Faller
Sprinter: Catfolk gain a 10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
Nimble Faller: Catfolk with this trait land on their feet, even when taking lethal damage from a fall, and gain +1 CMD against trip maneuvers.

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Catfolk prefer an arid climate and pueblo structures several stories tall are commonly found within their communities. Catfolk have no fear of heights and have found building upwards within a rockface to be more efficient and easily defensible from enemies.

Catfolk are famous, or infamous depending on whom you’re talking to, for founding the Black Cloaks. These warrior-mages would travel the countryside, slaying rampaging monsters defending the common folk from other supernatural predators. However, after a betrayal, it’s founders were executed by the King of Middlesteel. Many of the cloaks became hunters for Middlesteel, tracking down unlicensed magic users. No longer protecting the common folk, but now a boot on the necks of the weak. What few remaining Black Cloaks remain work as mercenaries and bounty hunters.

Catfolk

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